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Monkey Madness Two Monkey Madness I VideoOSRS Monkey Madness 2 : 2020 Glough Safespot
The eastern route wall is located before the entrance to Kruk's lair. Kruk can be very difficult to kill.
The lair is instanced, If you die, you lose any unprotected items, and it is impossible to return and pick them up.
Enter Kruk's lair. After some short dialog - turn on protect from missiles and attack Kruk. He can hit up to 33, so keep your health significantly higher than that.
Strategy: If necessary, it is possible to lure Kruk into a corner where you can stand without him being able to hit you.
Then you can run out one spot, get one hit on him, and run back to your safe spot. As soon as his health bar disappears, go for one more attack, and repeat.
If you time this right, you can avoid getting hit at all. Once Kruk is dead, investigate his corpse to receive his paw. Exit the dungeon and get a monkey talisman from the monkey child in the northern middle of the city.
Don't let the monkey's aunt see you. Tell the monkey child that you've lost the toy. Let him cry a few minutes or just hop to another world and ask him to lend you his new one immediately.
Take the monkey talisman and kruk's paw to zooknock. Zooknock can be found at the end of the tunnel from Monkey Madness I, just west of lumdo at the southeast corner of Ape Atoll.
Bring a stamina potion, some food, and a serpentine helm or antipoison potion to make the trek easier. Zooknock will exchange the monkey talisman and Kruk's paw for a Kruk monkey greegree with a little disclaimer that he doesn't know what effect a greegree from as powerful a monkey as kruk may have on you.
One sure effect of this powerful new greegree is an audience with the monkey king: Wield your new Greegree and speak with King Awowogei.
Ask him about the military plans, and he will mention an alliance with some troll generals. Report this back to Garkor.
Chapter 3: Items needed: 20 coins, combat equipment, lots of food, 6 Free Inventory spaces, Hammer, and Chisel. Garkor will instruct you to put an end to those troll alliances, but no self-respecting troll general will listen to a human who hasn't proven himself in mortal combat.
That leaves you with one option. Head to the troll stronghold. Enter and walk south to the door on the western wall and enter.
Talk to troll general Kob about his alliance with the monkeys, then challenge him to a deathmatch. Pray melee and tank his hits He can hit through prayer or safe spot behind the door and range him until he's almost dead and he will agree not to help the monkeys.
The other general is an ogre, Keef. Head over to Gu'Tanoth and enter, following the path until you get to a broken bridge.
Attempt to jump across, and the guard will demand 20 coins from you. Pay him and jump across to meet Keef. Challenge him like you did Kob and fight him, protecting from melee.
Again, he can hit a bit through prayer, so be prepared to heal. Do not underestimate either general! Once he's almost dead, Keef too will agree to call off the monkey alliance in return for his life.
Return to Garkor and update him on your success. Garkor will send you on your next assignment - Search for and find Le Smith.
Le Smith can be found somewhere on Ape Atoll on the rooftops or other high places. Common spots are: On the bridge between the two watchtowers at the city gate.
Third floor above the jail Third floor next to the rune stall must search the southeastern most crate in the building due east of the rune stall for a dungeon entrance to reach this building.
Speak with Le Smith, who will mention nonchalantly that he's not wearing his amulet of monkeyspeak, assuming that you don't understand.
Tell him that the king sent you to check on his progress, and he will mention that ships are being manufactured at the west side of the island.
Report back to Garkor, who will send you to investigate and sabotage the ship's. Head to the west side of the island, just north of the city entrance.
Make sure you're holding the Kruk monkey greegree and ask the monkey to take you to the platform. You're now tasked with solving a patrolling monkey puzzle.
In some ways this is similar to the guarded goutweed in the Troll Stronghold or the Osman's Squ'rk at Sorceress's Garden, but this is a slightly more complicated three story maze.
You can't simply get to the other side, you have to get to the other side, collect six satchels, fill them with explosives from another point in the maze, and then bind them to six weak points throughout the maze.
All this while avoiding the monkey guards patrolling along the way. There are three types of walkable tiles in this maze: "Red" tiles are dangerous.
If you stand on these tiles at the wrong moment, a monkey guard will see you and knock you off the platform. If this happens, you'll lose any explosives you may have acquired thus far.
Most tiles along the path are "red" tiles. You can stand on these indefinitely with no risk of being noticed by the monkey guards. It's worth noting that the tile on which you climb up or down a ladder from will ALWAYS be "green," so there's plenty of time to watch the patrols before you make your move when you reach a new level.
For example, a particular spot may be safe because the northbound monkey guard turns left to continue along his path.
But once he turns around, he will see the same spot on his way south. These are the least common, but important to understand and utilize properly.
As you traverse the platform maze, be careful! Always make sure you have run energy this is where the stamina potions come into play, and carefully time your running from one "green" zone to the next so that no monkey sees you.
Always learn the route of the surrounding monkeys before you move to the next spot. Note: Getting caught brings you back to the start of the airship platform, by the boat.
It does not reset your progress in laying explosives, but any satchels you are still holding will be emptied in the water, and you'll have to go back to refill them before continuing.
With this in mind, follow the platform all the way south, east, north, west, and north. Then go east, but don't climb up the ladder.
Go all the way south instead. Notice the first nook on the right of this southern path is a "yellow" area - the guard will catch you as he goes south, so don't hang around there till then!
Then go east and climb up the ladder once. Next, go south, west, and climb down the ladder. Then go east and north and take six satchels.
Now you need to get explosives: Go back south, west, climb up, go east, then north, and then climb down the ladder once.
Make your way back west, then north, to that ladder you passed earlier. Climb up, then go east, south a little bit to climb down the ladder, north, and west.
Fill up all six satchels. Now you need to place the 6 charges at the weak spots around the platform. There are many ways to do this, but here is one possibility: From the explosives spawn: East, south just a little and climb up, then south all the way and use an explosive-laden satchel on the cracked floorboards.
North, west, down, south a little bit and into the eastern area - Use an explosive satchel on the cracked pipes. South, East, Up twice.
South, Use an explosive satchel on the cracked floorboards. North, West, North. Use an explosive satchel on the gas canister.
South, East, Down once. West, swing across the gap using the hanging vine. Further west watch out for "yellow" areas , north, east.
West, south until east, east, swing across hanging vine, east, down. West, north, west, south, east, down a bit and west to the final floorboard.
Regardless of the order you chose, once you've placed the last satchel successfully, walk into a red zone and get caught for a quick and easy shortcut back to the boat.
Use the boat to return to Ape Atoll. The platform will rumble be destroyed as you leave. Report this to Garkor.
Your next sabotaging mission is to stop Glough from mutating armies of gorillas. Enter the trapdoor to Kruk's Dungeon, then head north to the monkey bars.
Hold Kruk's greegree and cross the monkey bars. You'll find yourself in the room to the west of the room in which you fought Kruk.
Enter the northern passage and then the building therein. Mount the demonic gorilla on the holding area to the east, and go downstairs.
After a short cutscene, glough will order you to subdue three tortured gorillas who've managed to get out of their cages. If you fall after the third vine, you will fall into an area with Maniacal Monkey Archers , which use range instead.
Be aware that each vine serves as a "checkpoint" of sorts, so you cannot simply go to the bottom floor and cut through the whole maze.
Note: If you need to teleport out before you reach the end of the dungeon reaching the strange wall , taking a second key is recommended to save time.
WARNING: If you should teleport out or die after passing the bronze door you need to get the bronze key again!
Recommended: Good tanking equipment. The two paths converge at the north end of the dungeon. Continue west, where there is another vine serving as the final "checkpoint".
There are three Maniacal monkeys near it, so pray melee until they cannot reach you. The path will then divide into an western and eastern route, then a final wave of dodgy ground.
Before passing the last dodgy ground , investigate the wall to unlock a shortcut back to the entrance. If needed, go to a bank and prepare for the battle against Kruk.
Use the shortcut when you return to skip to the end of the cave. A cavern entrance will lead to Kruk's chamber. Warning: Kruk can be very difficult to kill.
The lair is instanced, which means any dropped items will disappear and cannot be reclaimed. Recommended: Ape Atoll teleport, Trollheim teleport, Yanille or Castle Wars teleports for fast access to Gu'Tanoth , food.
Head to the Troll Stronghold near the troll generals —there will be Kob ; fight him pray melee or safespot by walking through the door; he can't walk through it.
It is highly recommended to use the Protect from Melee prayer before speaking to him and and accepting his challenge, as he can hit up to Although Kob can hit through Protect from Melee , he will deal far less damage if it is active.
Players can safespot Kob by running out to the door, as he will not be able to reach you. When he is defeated, Kob will beg for mercy and agree to not help the monkeys.
You will then need to go to Gu'Tanoth and find Keef , who can be found near the other city guards past all the bridges where you solved the riddle a guard gave you in the Watchtower Quest.
If you have more than 20 coins, it will work. Challenge Keef to a deathmatch; like Kob, Keef can hit through protection prayers, albeit at a reduced output.
As Keef is a large NPC , you can use the nearby tree, for example, as a safespot. Be sure to activate Protect from Melee before you enter the dialogue with him.
When Keef nears death, he will beg for mercy and agree not to help the monkeys. Return to Garkor to tell him that the ogres and trolls have agreed not to help the monkeys.
He will tell you to go and look for Assistant Le Smith , who can be found somewhere on Ape Atoll on the rooftops or other high places within the city.
Common locations are:. Speak with Le Smith by telling him that you were going to ask him the same question followed by asking him why and about the ships, and he will inform you that the monkeys are constructing a fleet of ships on the west coast of Ape Atoll.
Talk to Garkor before heading west to the north western coast of Ape Atoll. While wielding the Kruk greegree, speak with the monkey by the rowboat.
He will take you to the platform. Now, on the platform, you will be transformed back into human form. You will have to collect six satchels , fill them with explosives, and then place the charges around the platform.
Begin by following the main path, skipping the first ladder you get to. Continue until there is a ladder at a dead end.
Go up the ladder note that there is another ladder to go up; ignore it for now, but this will be important later , and continue south until you reach another ladder.
Climb down this ladder and follow the path to find the satchels. Return to the first ladder you encountered, climb up, and follow the path around until you reach another ladder.
Climb down this ladder and follow the path north, and you will eventually reach a barrel with the explosives. Fill up all of your satchels before making your way to each of the locations where charges must be placed.
Guards are all over the platform, and if you get caught by one, the guard will throw you out of the platform. Each guard's line of sight LoS is squares in front of them.
You may want to memorise the patrol patterns of the guards so you do not accidentally bump into one. One of the floorboards is immediately south of the ladder when you climb back up.
One of the pillars is back towards the start. Planting a satchel on a pillar along the way, go back to the dead end ladder on the ground floor and climb up.
Up again is to the two gas canisters in each direction , while the last floorboard is to the west across a vine swing and to the north.
Note that you can cross the middle of the first floor via a vine jump. Once you plant the last explosive, your character should acknowledge this. Leave the platform VIA THE LADDER by the ladder at which you arrived to speed up this part, you can let a guard find and throw you out of the platform.
Leaving this way at any point will not reset the explosives. After reporting back to Garkor, head back to Kruk's Dungeon where you defeated Kruk in the maze.
If you forgot to bring a hammer and chisel, you can search the crates downstairs where you fight the gorillas until you find one of each.
You can skip traversing the maze by heading north and using the monkey bars with Kruk's greegree equipped. There should be a passage to enter once you have crossed the monkey bars, in the room just past where Kruk was found.
Make sure to equip Kruk's greegree and enter. Walk through the big doors straight ahead, climb onto the stunted demonic gorilla , and climb down the stairs where three Tortured gorillas roam.
Glough will appear, and order you to send the three tormented gorillas back into the cage. Riding on your demonic gorilla, attack all three tormented gorillas one at a time.
Use Protect from Melee to negate the damage they deal to you. Items required: High-healing food , a form of poison protection, recommended to bring lock pick s for the cell door and a knife for free healing off of pineapple plants.
Red: Dentures crate Green: Banana crate Blue: Sleeping guard monkey. The Ardougne cloak is recommended, or use a dueling ring to go to the duel arena, near a bank and glider.
Ape Atoll Dungeon. Items required: antipoison potions , enchanted bar , m'amulet mould , ball of wool , lockpick optional , a teleport Ardougne cloak or dueling ring recommended , and food.
If you are going to do Recipe for Disaster , kill a Monkey Guard for a Gorilla greegree later. Tip : Using the ladder in the monkey's aunt's house nearby can help you escape the guards if the monkey's aunt catches you, but do not speak to The Monkey's Uncle upstairs or else he will call the guards too.
Recipe for Disaster: You will also need the additional three 3 greegrees 4 total. Each of these requires one talisman for a total of 4 talismans plus their respective monkey bones: You will save yourself trips if you get all of these before going to Zooknock at this point.
A Monkey Guard can be killed much more easily by safespotting it, they will only heal in melee range. The easiest ones to kill are located upstairs.
Go through the front entrance have Protect from Melee on then turn it off once you get up the ladder then head for the southern ladder. You will find yourself in a corridor where you can safespot the guard.
Once you have all of the required bones and talismans, take all 4 bones and 4 talismans to Zooknock to create them. If he does not take the next bones you give him right after he gives you your greegree, talk to him, and ask him to make another greegree.
Items required: Materials for making the greegrees you want. For this quest, only one monkey talisman and Monkey bones are needed make sure those are Karamjan monkey's bones; otherwise, you will have to run back again.
You can substitute the bones with a Monkey corpse. Items required: Karamjan monkey greegree , m'speak amulet. Ardougne Teleport recommended.
Note: You can skip to Step 5 if you want to bank or resupply. You can do Steps 1 through 4 when you return to Ape Atoll.
Items required: antipoison potions , a greegree , food and combat equipment.